Munchkin is the game that got me into tabletop board games. Now, almost 6 years on, we take an objective look back. What is Munchkin actually like as a game?
Gladiatorial combat and waging war with Roman soldiers - 7 Wonders has it all. Although a small part score wise, the Military Strategy is worth looking at!
Qwantum is a highly abstract roll-and-write game in which you are trying to get the best possible score from dice. A tricky game with some interesting math.
Following the Scientific Method is a core strategy in 7 Wonders - but how does the Scientific Structures strategy hold up under the microscope?
Hive is such an open game it kind of needs to be approached like chess. Here are a series of moves revolving around getting the Beetle to the right place.
Celestia is a push-your-luck dice and card game, in which you take it in turns avoiding lightning, dodging pirates, and navigating through clouds.
7 Wonders is a brilliantly simple game, and yet one that has tons of thought and strategy behind it. Over this series, we're going to analyse it in detail.
In brightest day, in blackest night, no evil shall escape my sight. Let those who worship evil's might...admit it...like...are you the Joker?
A couple of well placed enhancements on a couple of Level 1 Mindthief cards can make all the difference in the world. Never underestimate a Curse!