


Welcome To…Your Perfect Home: Estates Analysis
The fact that there are so many ways to win in Welcome To... is one of the things that makes it great. How can you use estates to you advantage?

Villainous Villain Deck Comparison: An Overview
In Villainous, each villain has their own unique deck. The question is - what makes up those decks and what is their ratio of cards? Let's find out.

King of Tokyo: Math, Mayhem, and Blown Minds
King of Tokyo is an easy game to understand how to play, but a difficult game to know how it works. Here's how it blew my mind.

Betrayal At House On The Hill Characters: A Closer Inspection
The Betrayal at House on the Hill characters are vast and varied in their stories and statistics. The question is - how do they differ? How do they play?

Who Is The Best Lord In Lords of Waterdeep?
Not all Lords are created equal. Here is a mathematical breakdown of to find out who the best Lord in Lords of Waterdeep is once and for all.

Battle for Rokugan Analysis: Looking At The Provinces
Which are the best provinces and territories in Battle for Rokugan? Here is an in depth analysis of each province by risk and points value to decide.

When Should Cards Be Burned or Lost In Gloomhaven?
If you burn a card in Gloomhaven, how many turns does it leave you with? What are the real implications of burning cards? Here's the math behind the burn.

Carcassonne: Tile Analysis
Carcassonne is a game with a lot of nuance. There are only a set number of tiles throughout the game, so it is important to optimise them. Here is the analysis.