Istanbul is a brilliant economic Eurogame about gathering rubies. It also has one of the best market mechanics of all time. Let's look at the numbers.
Buildings form one of the core parts to Yamatai, the fantastic game of boats and building. The question is - what do they tell us about the resources?
In the last article we explored some of the mathematics behind Sagrada - but what if we could use that to understand the game and give us the best odds?
Trickerion is a really interesting game in which every trick is different. The question is, which trick type gets you the largest amount of reward?
Betrayal at Baldur's Gate is a board game filled with flavour and the characters are no different. The question is - are all created equal? Let's find out.
Not all rooms are created equal. By analysing the rooms in Betrayal at House on the Hill can we create a series of hints for surviving the house longer?
In Castles of Burgundy, Buildings can play a large role in the game. There are eight in total, and each offers their own trait. Here's how to use them.
In Takenoko there are three types of objective card - Gardener, Panda, and Land Plot. The question is - which gives you the best chance at victory?