A lot can be learned from 2n+1 as the base formula around how many dice are chosen each game of Sagrada. Here's how it affects the difficulty of the game.
Luck and probability play such a large part in board games - in this article we look at three forms of luck mitigation to give yourself the best odds.
The fact that there are so many ways to win in Welcome To... is one of the things that makes it great. How can you use estates to you advantage?
A game with a legacy of both fun and chaos, we are going to try and answer the question, using empirical data: which is the best version of Fluxx?
If you burn a card in Gloomhaven, how many turns does it leave you with? What are the real implications of burning cards? Here's the math behind the burn.
Adventure Time, Archer, The Hobbit, Batman, Cthulhu - Love Letter has come in all shapes and sizes. Let's try and figure out which is the best version.
Is it better to add cards into or take cards from the Attack Modifier Cards when gaining a perk in Gloomhaven? Let's look at the probability to find out.
Ever wanted to know how to create a random dice simulator in Excel? Ever wanted to simulate 10,000 games of Catan? Yes? Well today is your lucky day...