Sometimes it can be difficult to work out which damage modifiers and which dice are best in D&D. Today, we look at a graph to understand it once and for all.
The fact that there are so many ways to win in Welcome To... is one of the things that makes it great. How can you use estates to you advantage?
King of Tokyo is an easy game to understand how to play, but a difficult game to know how it works. Here's how it blew my mind.
Not all Lords are created equal. Here is a mathematical breakdown of to find out who the best Lord in Lords of Waterdeep is once and for all.
Which are the best provinces and territories in Battle for Rokugan? Here is an in depth analysis of each province by risk and points value to decide.
How do you know the average damage a Warhammer: Age of Sigmar unit will do when it gets into the field? Here's a tool I made to find out.
If you burn a card in Gloomhaven, how many turns does it leave you with? What are the real implications of burning cards? Here's the math behind the burn.
The Seven Wonders of Ancient World, are the focus of 7 Wonders, where you take control of one and helping it thrive. Here's the amazing true stories.