A lot can be learned from 2n+1 as the base formula around how many dice are chosen each game of Sagrada. Here's how it affects the difficulty of the game.
The fact that there are so many ways to win in Welcome To... is one of the things that makes it great. How can you use estates to you advantage?
King of Tokyo is an easy game to understand how to play, but a difficult game to know how it works. Here's how it blew my mind.
Not all Lords are created equal. Here is a mathematical breakdown of to find out who the best Lord in Lords of Waterdeep is once and for all.
How do you know the average damage a Warhammer: Age of Sigmar unit will do when it gets into the field? Here's a tool I made to find out.
If you burn a card in Gloomhaven, how many turns does it leave you with? What are the real implications of burning cards? Here's the math behind the burn.
Adventure Time, Archer, The Hobbit, Batman, Cthulhu - Love Letter has come in all shapes and sizes. Let's try and figure out which is the best version.
Is it better to add cards into or take cards from the Attack Modifier Cards when gaining a perk in Gloomhaven? Let's look at the probability to find out.