Strength, Charisma, Dexterity, Wisdom, Intelligence, Constitution - they sound cool, but what do those stats mean? How do those stats affect D&D?
A few weeks ago we looked at average weapon damage in D&D based on various modifier levels. Today, let's look at how easily those weapons can kill Goblins and Orcs.
Hints, tips, advice, and things to think about from a veteran master of Dungeon Masters. This is how you turn a world from fiction to lifelike reality.
Descent and D&D are two thematically similar games, but that are very different at the same time. Both are awesome in their own right. Let's look at how they compare.
Back before Age of Sigmar, I collected a Night Goblin army. Here is a bit of a recollection of those days in this article "Warhammer: Playing for Keeps"